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 :: game title ::
Foreword
Everybody likes critique about there game, but sometimes reviews just aren't enough. Thats where the gui comes in. Every month we will be taking a different adventure game, (made by you) and will deconstruct it. A GUI in a game takes each and every item apart piece by piece, and that's exactly what the gui in the AGDzine is going to do too. Hopefully, it will help you identify how to make better games - how to avoid common problems and also give you a better of idea of what players look for in a point and click adventure.
This month, Mark Lovegrove deconstructs game title, but if you want to deconstruct a game in the gui then please let us know which game you'd like to write about.
Like a normal in-game GUI, the gui takes a game and tests and talks about each different part of it corresponding to what we have selected from the GUI. Read on, you'll see!

Our game for today is Pleurghburg: Dark Ages, winner of "Best Overall Game" of the AGS Awards 2002. Developer GASPOP Software put more than a years effort into the game. It was very highly acclaimed and got some great reviews, and even featured in PC Gamer. Let's take a look at just how good, or bad, it really is.

To look at, P:DA's graphics are somewhat dated. A bizarre mixture of AGI style graphics yet with considerable detail. The character art, which remains very basic throughout the game could almost be enough to put the player off had they only wanted to play the game for its graphical content. However, the quality of the graphics is consistent, and so you soon become emerged and do not notice the graphics as any form of weakness. P:DA shows a great example of how graphics are not the key factor in an adventure game.
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AGDzine is © 2003 Screen 7 Entertainment. "Mmmm, that tasted good!"
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