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Getting into adventure game development with Mark Lovegrove

I hardly have to point out that you're a fan of adventure games1 if you're at this website. I started playing adventure games back when I was about 11 or 12, although it was only when I was around 14 that we got a PC at home and I was able to buy adventure games and play them in my own time. From the moment I started playing adventure games, I wanted to create them.

My development days started with Microsoft QBasic, a simple programming language that, although claimed by many as "crap", was still great fun to use and capable of many things. For a learning adventure game designer, it was powerful enough! At the age of 14 I had worked on several designs, including Earthquest, Ted Lansing and The Lost Gem. Using QBasic I slowly gained more experience in developing point and click adventures.

It was when I was about 15 that I designed and wrote a point and click engine in QBasic for a game called Broken Glass. The project got rolling, but during development - I got access to the internet, where I found Adventure Game Studio. I haven't touched QBasic since.

So, you want to start developing your own point and click adventures?



1 the term "adventure games" refers to point and click adventure games.

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